Recent Books
Showing posts with label COMPUTER & TECHNOLOGY. Show all posts
Showing posts with label COMPUTER & TECHNOLOGY. Show all posts

User Group Leadership

Book Description:

This book is about starting and sustaining a technology user group. User groups are a wonderful way to connect with local and like-minded professionals for networking and learning. All the forums and social media on the internet can’t replace face-to-face time spent discussing problems, upcoming technologies, and other pertinent topics. What every user group needs is leaders to organize meetings, find speakers, and connect the community.
What every leader needs is good advice and guidance on how to begin a group and nurture new leadership to keep the group sustainable, and Michelle Malcher provides just that right sort of guidance in her book on User Group Leadership. This book is designed to help you understand what goes into starting and building a user group, giving you the tools and resources to do so. Learn what to expect before your first meeting, in the first three months, and in the first year.
Malcher has experience from the local group level on up to the international level with the Independent Oracle User Group. If you’re involved in technology and are ready to take on a position of leadership by which to help others network, succeed, and grow, then grab a copy of this book. You won’t find a better source of guidance for starting and growing a new group on the technology of your choice.
Learn what to know before you ever have your first meeting
Prepare for each meeting with a list of things that should be done
Grow your local members into future leaders
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Datalog and Logic Databases

Book Description:

The use of logic in databases started in the late 1960s. In the early 1970s Codd formalized databases in terms of the relational calculus and the relational algebra. A major influence on the use of logic in databases was the development of the field of logic programming. Logic provides a convenient formalism for studying classical database problems and has the important property of being declarative, that is, it allows one to express what she wants rather than how to get it. For a long time, relational calculus and algebra were considered the relational database languages. However, there are simple operations, such as computing the transitive closure of a graph, which cannot be expressed with these languages. Datalog is a declarative query language for relational databases based on the logic programming paradigm. One of the peculiarities that distinguishes Datalog from query languages like relational algebra and calculus is recursion, which gives Datalog the capability to express queries like computing a graph transitive closure. Recent years have witnessed a revival of interest in Datalog in a variety of emerging application domains such as data integration, information extraction, networking, program analysis, security, cloud computing, ontology reasoning, and many others. The aim of this book is to present the basics of Datalog, some of its extensions, and recent applications to different domains.

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Representing and Reasoning with Qualitative Preferences

Book Description:

This book provides a tutorial introduction to modern techniques for representing and reasoning about qualitative preferences with respect to a set of alternatives. The syntax and semantics of several languages for representing preference languages, including CP-nets, TCP-nets, CI-nets, and CP-theories, are reviewed. Some key problems in reasoning about preferences are introduced, including determining whether one alternative is preferred to another, or whether they are equivalent, with respect to a given set of preferences. These tasks can be reduced to model checking in temporal logic. Specifically, an induced preference graph that represents a given set of preferences can be efficiently encoded using a Kripke Structure for Computational Tree Logic (CTL). One can translate preference queries with respect to a set of preferences into an equivalent set of formulae in CTL, such that the CTL formula is satisfied whenever the preference query holds. This allows us to use a model checker to reason about preferences, i.e., answer preference queries, and to obtain a justification as to why a preference query is satisfied (or not) with respect to a set of preferences. This book defines the notions of the equivalence of two sets of preferences, including what it means for one set of preferences to subsume another, and shows how to answer preferential equivalence and subsumption queries using model checking. Furthermore, this book demontrates how to generate alternatives ordered by preference, along with providing ways to deal with inconsistent preference specifications. A description of CRISNER-an open source software implementation of the model checking approach to qualitative preference reasoning in CP-nets, TCP-nets, and CP-theories is included, as well as examples illustrating its use.

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Multipath Effects in GPS Receivers: A Primer

Book Description:

Autonomous vehicles use global navigation satellite systems (GNSS) to provide a position within a few centimeters of truth. Centimeter positioning requires accurate measurement of each satellite’s direct path propagation time. Multipath corrupts the propagation time estimate by creating a time-varying bias. A GNSS receiver model is developed and the effects of multipath are investigated. MATLABtm code is provided to enable readers to run simple GNSS receiver simulations. More specifically, GNSS signal models are presented and multipath mitigation techniques are described for various multipath conditions. Appendices are included in the booklet to derive some of the basics on early minus late code synchronization methods. Details on the numerically controlled oscillator and its properties are also given in the appendix.

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Advanced Topics in Computer Vision

Book Description:

This book presents a broad selection of cutting-edge research, covering both theoretical and practical aspects of reconstruction, registration, and recognition. The text provides an overview of challenging areas and descriptions of novel algorithms. Features: investigates visual features, trajectory features, and stereo matching; reviews the main challenges of semi-supervised object recognition, and a novel method for human action categorization; presents a framework for the visual localization of MAVs, and for the use of moment constraints in convex shape optimization; examines solutions to the co-recognition problem, and distance-based classifiers for large-scale image classification; describes how the four-color theorem can be used for solving MRF problems; introduces a Bayesian generative model for understanding indoor environments, and a boosting approach for generalizing the k-NN rule; discusses the issue of scene-specific object detection, and an approach for making temporal super resolution video.

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Design For Experience

Book Description:

Presents a strategic perspective and design methodology that guide the process of developing digital products and services that provide ‘real experience’ to users. Only when the material experienced runs its course to fulfilment is it then regarded as ‘real experience’ that is distinctively senseful, evaluated as valuable, and harmoniously related to others.
Based on the theoretical background of human experience, the book focuses on these three questions:
  • How can we understand the current dominant designs of digital products and services?
  • What are the user experience factors that are critical to provide the real experience?
  • What are the important HCI design elements that can effectively support the various UX factors that are critical to real experience?
Design for Experience is intended for people who are interested in the experiences behind the way we use our products and services, for example designers and students interested in interaction, visual graphics and information design or practitioners and entrepreneurs in pursuit of new products or service-based start-ups.

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Modeling, Simulation And Visual Analysis Of Crowds

Book Description:

Over the last several years there has been a growing interest in developing computational methodologies for modeling and analyzing movements and behaviors of ‘crowds’ of people. This interest spans several scientific areas that includes Computer Vision, Computer Graphics, and Pedestrian Evacuation Dynamics. Despite the fact that these different scientific fields are trying to model the same physical entity (i.e. a crowd of people), research ideas have evolved independently. As a result each discipline has developed techniques and perspectives that are characteristically their own.
The goal of this book is to provide the readers a comprehensive map towards the common goal of better analyzing and synthesizing the pedestrian movement in dense, heterogeneous crowds. The book is organized into different parts that consolidate various aspects of research towards this common goal, namely the modeling, simulation, and visual analysis of crowds.
Through this book, readers will see the common ideas and vision as well as the different challenges and techniques, that will stimulate novel approaches to fully grasping “crowds.”

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TI-Nspire For Dummies, 2nd Edition

Book Description:

The updated guide to the newest graphing calculator from Texas Instruments
The TI-Nspire graphing calculator is popular among high school and college students as a valuable tool for calculus, AP calculus, and college-level algebra courses. Its use is allowed on the major college entrance exams. This book is a nuts-and-bolts guide to working with the TI-Nspire, providing everything you need to get up and running and helping you get the most out of this high-powered math tool.
  • Texas Instruments’ TI-Nspire graphing calculator is perfect for high school and college students in advanced algebra and calculus classes as well as students taking the SAT, PSAT, and ACT exams
  • This fully updated guide covers all enhancements to the TI-Nspire, including the touchpad and the updated software that can be purchased along with the device
  • Shows how to get maximum value from this versatile math tool
With updated screenshots and examples, TI-Nspire For Dummies provides practical, hands-on instruction to help students make the most of this revolutionary graphing calculator.

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Machine Learning for Hackers

Book Description:

If you’re an experienced programmer interested in crunching data, this book will get you started with machine learning—a toolkit of algorithms that enables computers to train themselves to automate useful tasks. Authors Drew Conway and John Myles White help you understand machine learning and statistics tools through a series of hands-on case studies, instead of a traditional math-heavy presentation.
Each chapter focuses on a specific problem in machine learning, such as classification, prediction, optimization, and recommendation. Using the R programming language, you’ll learn how to analyze sample datasets and write simple machine learning algorithms. Machine Learning for Hackers is ideal for programmers from any background, including business, government, and academic research.
  • Develop a naïve Bayesian classifier to determine if an email is spam, based only on its text
  • Use linear regression to predict the number of page views for the top 1,000 websites
  • Learn optimization techniques by attempting to break a simple letter cipher
  • Compare and contrast U.S. Senators statistically, based on their voting records
  • Build a “whom to follow” recommendation system from Twitter data

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Theoretical Foundations of Artificial General Intelligence

Book Description:

This book is a collection of writings by active researchers in the field of Artificial General Intelligence, on topics of central importance in the field. Each chapter focuses on one theoretical problem, proposes a novel solution, and is written in sufficiently non-technical language to be understandable by advanced undergraduates or scientists in allied fields. This book is the very first collection in the field of Artificial General Intelligence (AGI) focusing on theoretical, conceptual, and philosophical issues in the creation of thinking machines. All the authors are researchers actively developing AGI projects, thus distinguishing the book from much of the theoretical cognitive science and AI literature, which is generally quite divorced from practical AGI system building issues. And the discussions are presented in a way that makes the problems and proposed solutions understandable to a wide readership of non-specialists, providing a distinction from the journal and conference-proceedings literature. The book will benefit AGI researchers and students by giving them a solid orientation in the conceptual foundations of the field (which is not currently available anywhere); and it would benefit researchers in allied fields by giving them a high-level view of the current state of thinking in the AGI field. Furthermore, by addressing key topics in the field in a coherent way, the collection as a whole may play an important role in guiding future research in both theoretical and practical AGI, and in linking AGI research with work in allied disciplines.

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Paraconsistent Intelligent-Based Systems

Book Description:

This book presents some of the latest applications of new theories based on the concept of paraconsistency and correlated topics in informatics, such as pattern recognition (bioinformatics), robotics, decision-making themes, and sample size. Each chapter is self-contained, and an introductory chapter covering the logic theoretical basis is also included. The aim of the text is twofold: to serve as an introductory text on the theories and applications of new logic, and as a textbook for undergraduate or graduate-level courses in AI.
Today AI frequently has to cope with problems of vagueness, incomplete and conflicting (inconsistent) information. One of the most notable formal theories for addressing them is paraconsistent (paracomplete and non-alethic) logic.

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Distributed Database Management Systems: A Practical Approach

Book Description:

This book addresses issues related to managing data across a distributed database system. It is unique because it covers traditional database theory and current research, explaining the difficulties in providing a unified user interface and global data dictionary. The book gives implementers guidance on hiding discrepancies across systems and creating the illusion of a single repository for users. It also includes three sample frameworks—implemented using J2SE with JMS, J2EE, and Microsoft .Net—that readers can use to learn how to implement a distributed database management system. IT and development groups and computer sciences/software engineering graduates will find this guide invaluable.

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Digital Audio Editing Fundamentals

Book Description:

This book is a new media mini-book covering concepts central to digital audio editing using the Audacity 2.1.1 open source software package which also apply to all of the professional audio editing packages. The book builds upon the foundational concepts of MIDI, synthesis (artificially created digital audio), and sampled waveforms (analog audio turned into digital audio). The book gets more advanced as chapters progress, and covers key concepts for new media producers such as how to maximize audio quality and which digital audio new media formats are best for use with Kindle, Android Studio, Java, JavaFX, iOS, Blackberry, Tizen, Firefox OS, Chrome OS, Opera OS, Ubuntu Touch and HTML5. The book also covers key factors regarding the data footprint optimization work process, streaming versus captive digital audio new media assets, digital audio programming and publishing platforms, and why data footprint optimization is important for modern day new media content development and distribution.

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Reconfigurable and Adaptive Computing

Book Description:

Reconfigurable computing techniques and adaptive systems are some of the most promising architectures for microprocessors. Reconfigurable and Adaptive Computing: Theory and Applications explores the latest research activities on hardware architecture for reconfigurable and adaptive computing systems.
The first section of the book covers reconfigurable systems. The book presents a software and hardware codesign flow for coarse-grained systems-on-chip, a video watermarking algorithm for the H.264 standard, a solution for regular expressions matching systems, and a novel field programmable gate array (FPGA)-based acceleration solution with MapReduce framework on multiple hardware accelerators.
The second section discusses network-on-chip, including an implementation of a multiprocessor system-on-chip platform with shared memory access, end-to-end quality-of-service metrics modeling based on a multi-application environment in network-on-chip, and a 3D ant colony routing (3D-ACR) for network-on-chip with three different 3D topologies.
The final section addresses the methodology of system codesign. The book introduces a new software–hardware codesign flow for embedded systems that models both processors and intellectual property cores as services. It also proposes an efficient algorithm for dependent task software–hardware codesign with the greedy partitioning and insert scheduling method (GPISM) by task graph.

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Terrible Old Games You’ve Probably Never Heard Of

Book Description:

Terrible Old Games You’ve Probably Never Heard Of is a full-colour illustrated compendium of the most painfully bad games, based on Ashens’ YouTube series of the same name. Everyone’s heard of E.T. for the Atari 2600 and Superman for the Nintendo 64, but these are almost nothing next to the abject incompetence of Count Duckula 2 on the Amstrad CPC. There are people who seriously believe that Shaq Fu is the worst fighting game ever made, having never experienced Dangerous Streets on the Amiga. This book will blow their very soul apart. (Not a guarantee.) Terrible Old Games You’ve Probably Never Heard Of is meticulously researched and written, with the dry humour you’d expect from a man who has somehow made a living by sticking rubbish on a sofa and talking about it. Each entry is accompanied by a series of full-colour images from the games.

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Published by : ALI RAZA
Copyright © 2011. Sample - All Rights Reserved
Published by : ALI RAZA
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